Fixed WebSocketServer

master
sta 14 years ago
parent 9212716319
commit b730e23248

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@ -12,7 +12,7 @@ using System.Threading;
using WebSocketSharp;
using WebSocketSharp.Frame;
namespace Example
namespace Example1
{
public struct NfMessage
{

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@ -1,7 +1,7 @@
using System;
using System.Threading;
namespace Example
namespace Example1
{
public class Program
{

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@ -0,0 +1,14 @@
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
namespace Example2
{
public class Chat : WebSocketService
{
protected override void onMessage(object sender, MessageEventArgs e)
{
Server.Send(e.Data);
}
}
}

@ -0,0 +1,14 @@
using System;
using WebSocketSharp;
using WebSocketSharp.Server;
namespace Example2
{
public class Echo : WebSocketService
{
protected override void onMessage(object sender, MessageEventArgs e)
{
Send(e.Data);
}
}
}

@ -53,6 +53,8 @@
<ItemGroup>
<Compile Include="AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Echo.cs" />
<Compile Include="Chat.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>

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@ -1,27 +1,15 @@
using System;
using System.Threading;
using WebSocketSharp;
using WebSocketSharp.Server;
namespace Example
namespace Example2
{
public class Program
{
public static void Main (string[] args)
public static void Main(string[] args)
{
//WebSocketServer wssv = new WebSocketServer("ws://localhost");
WebSocketServer wssv = new WebSocketServer("ws://localhost:4649");
wssv.OnConnection += (sender, e) =>
{
WebSocket ws = e.Socket;
ws.OnMessage += (sender_, e_) =>
{
// Echo
ws.Send(e_.Data);
// Chat
//wssv.Send(e_.Data);
};
};
var wssv = new WebSocketServer<Echo>("ws://localhost:4649");
//var wssv = new WebSocketServer<Chat>("ws://localhost:4649");
wssv.Start();
Console.WriteLine(

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@ -124,56 +124,56 @@ Type of `code` is `WebSocketSharp.Frame.CloseStatusCode`, type of `reason` is `s
Required namespaces.
using WebSocketSharp;
using WebSocketSharp.Frame;
using WebSocketSharp.Server;
Same as **WebSocket Client**.
`WebSocketServer<T>` class exists in `WebSocketSharp.Server` namespace.
#### Step 2 ####
Creating instance of `WebSocketServer` class.
WebSocketServer wssv = new WebSocketServer("ws://example.com:4649");
If you set WebSocket url without port number, `WebSocketServer` set 80 or 443 to port number automatically.
So it is necessary to run with root permission.
Creating a class that inherits from `WebSocketService`.
$ sudo mono example2.exe
For example, if you want to provide the echo service,
#### Step 3 ####
using WebSocketSharp;
using WebSocketSharp.Server;
Setting WebSocketServer event handlers.
public class Echo : WebSocketService
{
protected override void onMessage(object sender, MessageEventArgs e)
{
Send(e.Data);
}
}
##### WebSocketServer.OnConnection event #####
For example, if you want to provide the chat service,
`WebSocketServer.OnConnection` event is emitted each time client makes a connection request.
using WebSocketSharp;
using WebSocketSharp.Server;
wssv.OnConnection += (sender, e) =>
public class Chat : WebSocketService
{
...
};
protected override void onMessage(object sender, MessageEventArgs e)
{
Server.Send(e.Data);
}
}
`WebSocket` to communicate with client is stored in `e.Socket` (`WebSocketSharp.ConnectionEventArgs.Socket`, its type is `WebSocketSharp.WebSocket`), so you operate it.
#### Step 3 ####
WebSocket ws = e.Socket;
ws.OnMessage += (sender_, e_) =>
{
...
};
Creating instance of `WebSocketServer<T>` class.
Same settings of `WebSocket` event handlers as **WebSocket Client**.
var wssv = new WebSocketServer<Echo>("ws://example.com:4649");
This WebSocket is server-side, so data is sent from server to client.
Type of `T` inherits from `WebSocketService` class, so you can use a class that was created in **Step 2**.
If you want to function as echo server that returns a data to client as it is received,
If you set WebSocket url without port number, `WebSocketServer<T>` set 80 or 443 to port number automatically.
So it is necessary to run with root permission.
// Echo
ws.Send(e_.Data);
$ sudo mono example2.exe
If you want to function as chat server that returns a data to all clients,
#### Step 4 ####
// Chat
wssv.Send(e_.Data);
Setting WebSocketServer event handler.
##### WebSocketServer.OnError event #####
@ -186,22 +186,12 @@ If you want to function as chat server that returns a data to all clients,
Error message is stored in `e.Message` (`WebSocketSharp.ErrorEventArgs.Message`, its type is `string`), so you operate it.
#### Step 4 ####
#### Step 5 ####
Starting server.
wssv.Start();
#### Step 5 ####
Sending data to all clients.
wssv.Send(data);
`WebSocketServer.Send` method is overloaded.
`data` types are `string` and `byte[]`.
#### Step 6 ####
Stopping server.

@ -1,10 +1,6 @@
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="websocket-sharp/WebSocket.cs">
<Files>
<File FileName="websocket-sharp/WebSocket.cs" Line="476" Column="38" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.Workbench />
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>

@ -1,6 +1,6 @@
#region MIT License
/**
* ConnectionEventArgs.cs
* IWebSocketServer.cs
*
* The MIT License
*
@ -27,16 +27,20 @@
#endregion
using System;
using WebSocketSharp.Frame;
namespace WebSocketSharp
namespace WebSocketSharp.Server
{
public class ConnectionEventArgs : EventArgs
public interface IWebSocketServer
{
public WebSocket Socket { get; private set; }
public ConnectionEventArgs(WebSocket webSocket)
{
Socket = webSocket;
}
void AddService(WebSocketService service);
void Close();
void Close(CloseStatusCode code, string reason);
void Ping(string data);
void RemoveService(WebSocketService service);
void Send(byte[] data);
void Send(string data);
void Start();
void Stop();
}
}

@ -37,15 +37,16 @@ using System.Text;
using System.Threading;
using WebSocketSharp.Frame;
namespace WebSocketSharp
namespace WebSocketSharp.Server
{
public class WebSocketServer
public class WebSocketServer<T> : IWebSocketServer
where T : WebSocketService, new()
{
#region Private Fields
private TcpListener _tcpListener;
private Uri _uri;
private SynchronizedCollection<WebSocket> _webSockets;
private SynchronizedCollection<WebSocketService> _services;
private TcpListener _tcpListener;
private Uri _uri;
#endregion
@ -75,8 +76,7 @@ namespace WebSocketSharp
#region Events
public event EventHandler<ConnectionEventArgs> OnConnection;
public event EventHandler<ErrorEventArgs> OnError;
public event EventHandler<ErrorEventArgs> OnError;
#endregion
@ -106,7 +106,7 @@ namespace WebSocketSharp
}
_tcpListener = new TcpListener(IPAddress.Any, port);
_webSockets = new SynchronizedCollection<WebSocket>();
_services = new SynchronizedCollection<WebSocketService>();
}
#endregion
@ -125,12 +125,10 @@ namespace WebSocketSharp
try
{
TcpClient client = listener.EndAcceptTcpClient(ar);
WebSocket ws = new WebSocket(_uri.ToString(), client);
OnConnection.Emit(this, new ConnectionEventArgs(ws));
_webSockets.Add(ws);
ws.Connect();
WebSocket socket = new WebSocket(_uri.ToString(), client);
T service = new T();
service.Bind(this, socket);
service.Open();
}
catch (ObjectDisposedException)
{
@ -170,32 +168,56 @@ namespace WebSocketSharp
#region Public Methods
public void AddService(WebSocketService service)
{
_services.Add(service);
}
public void Close()
{
Close(CloseStatusCode.NORMAL, String.Empty);
}
public void Close(CloseStatusCode code, string reason)
{
lock (_webSockets.SyncRoot)
lock (_services.SyncRoot)
{
foreach (WebSocketService service in _services)
{
service.Close(code, reason);
}
}
}
public void Ping(string data)
{
WaitCallback broadcast = (state) =>
{
foreach (WebSocket ws in _webSockets)
lock (_services.SyncRoot)
{
if (ws.ReadyState == WsState.OPEN)
foreach (WebSocketService service in _services)
{
ws.Close(code, reason);
service.Ping(data);
}
}
}
};
ThreadPool.QueueUserWorkItem(broadcast);
}
public void RemoveService(WebSocketService service)
{
_services.Remove(service);
}
public void Send(byte[] data)
{
WaitCallback broadcast = (state) =>
{
lock (_webSockets.SyncRoot)
lock (_services.SyncRoot)
{
foreach (WebSocket ws in _webSockets)
foreach (WebSocketService service in _services)
{
if (ws.ReadyState == WsState.OPEN)
{
ws.Send(data);
}
service.Send(data);
}
}
};
@ -206,14 +228,11 @@ namespace WebSocketSharp
{
WaitCallback broadcast = (state) =>
{
lock (_webSockets.SyncRoot)
lock (_services.SyncRoot)
{
foreach (WebSocket ws in _webSockets)
foreach (WebSocketService service in _services)
{
if (ws.ReadyState == WsState.OPEN)
{
ws.Send(data);
}
service.Send(data);
}
}
};
@ -229,7 +248,7 @@ namespace WebSocketSharp
public void Stop()
{
_tcpListener.Stop();
Close(CloseStatusCode.NORMAL, String.Empty);
Close();
}
#endregion

@ -0,0 +1,130 @@
#region MIT License
/**
* WebSocketService.cs
*
* The MIT License
*
* Copyright (c) 2012 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#endregion
using System;
using WebSocketSharp.Frame;
namespace WebSocketSharp.Server
{
public abstract class WebSocketService
{
#region Properties
public IWebSocketServer Server { get; private set; }
public WebSocket Socket { get; private set; }
#endregion
#region Public Constructor
public WebSocketService()
{
}
#endregion
#region Private Method
private void defaultBind()
{
Socket.OnOpen += (sender, e) =>
{
Server.AddService(this);
};
}
#endregion
#region Protected Methods
protected virtual void onOpen(object sender, EventArgs e)
{
}
protected virtual void onMessage(object sender, MessageEventArgs e)
{
}
protected virtual void onError(object sender, ErrorEventArgs e)
{
}
protected virtual void onClose(object sender, CloseEventArgs e)
{
Server.RemoveService(this);
}
#endregion
#region Public Methods
public void Bind(IWebSocketServer server, WebSocket socket)
{
Server = server;
Socket = socket;
defaultBind();
Socket.OnOpen += onOpen;
Socket.OnMessage += onMessage;
Socket.OnError += onError;
Socket.OnClose += onClose;
}
public void Close()
{
Socket.Close();
}
public void Close(CloseStatusCode code, string reason)
{
Socket.Close(code, reason);
}
public void Open()
{
Socket.Connect();
}
public void Ping(string data)
{
Socket.Ping(data);
}
public void Send(byte[] data)
{
Socket.Send(data);
}
public void Send(string data)
{
Socket.Send(data);
}
#endregion
}
}

@ -748,16 +748,10 @@ namespace WebSocketSharp
private void messageLoop()
{
#if DEBUG
Console.WriteLine("\nWS: Info@messageLoop: Current thread IsBackground?: {0}", Thread.CurrentThread.IsBackground);
#endif
while (_readyState == WsState.OPEN)
{
message();
}
#if DEBUG
Console.WriteLine("WS: Info@messageLoop: Exit messageLoop method.");
#endif
}
private void startMessageThread()

@ -72,14 +72,16 @@
<Compile Include="Frame\Opcode.cs" />
<Compile Include="Frame\PayloadData.cs" />
<Compile Include="Frame\Rsv.cs" />
<Compile Include="ConnectionEventArgs.cs" />
<Compile Include="ErrorEventArgs.cs" />
<Compile Include="WebSocketServer.cs" />
<Compile Include="WebSocket.cs" />
<Compile Include="Server\IWebSocketServer.cs" />
<Compile Include="Server\WebSocketServer.cs" />
<Compile Include="Server\WebSocketService.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Stream\" />
<Folder Include="Frame\" />
<Folder Include="Server\" />
</ItemGroup>
</Project>
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