@ -53,9 +53,9 @@ It works with **Unity Free**, but there are some limitations:
- **[Security Sandbox of the Webplayer]** (The server isn't available in Web Player)
- **[Security Sandbox of the Webplayer]** (The server isn't available in Web Player)
- **[WebGL Networking]** (Not available in WebGL)
- **[WebGL Networking]** (Not available in WebGL)
- **Weak Support for the System.IO.Compression** (The compression extension isn't available on Windows)
- **.NET Socket Support for iOS/Android** (It requires iOS/Android Pro if your Unity is earlier than Unity 5)
- **.NET Socket Support for iOS/Android** (It requires iOS/Android Pro if your Unity is earlier than Unity 5)
- **.NET API 2.0 compatibility level for iOS/Android**
- **.NET API 2.0 compatibility level for iOS/Android**
- **Weak Support for the System.IO.Compression** (The compression extension isn't available on Windows)
**.NET API 2.0 compatibility level for iOS/Android** may require to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i've fixed it in the asset package).
**.NET API 2.0 compatibility level for iOS/Android** may require to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i've fixed it in the asset package).