#region License /* * IWebSocketServiceHost.cs * * The MIT License * * Copyright (c) 2012-2013 sta.blockhead * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #endregion using System; using System.Collections.Generic; using WebSocketSharp.Net.WebSockets; namespace WebSocketSharp.Server { /// /// Exposes the methods and properties for the WebSocket service host. /// public interface IWebSocketServiceHost { /// /// Gets the connection count to the WebSocket service host. /// /// /// An that contains the connection count. /// int ConnectionCount { get; } /// /// Gets or sets a value indicating whether the WebSocket service host cleans up /// the inactive sessions periodically. /// /// /// true if the WebSocket service host cleans up the inactive sessions periodically; /// otherwise, false. /// bool KeepClean { get; set; } /// /// Gets the manager of the sessions to the WebSocket service host. /// /// /// A that manages the sessions. /// WebSocketSessionManager Sessions { get; } /// /// Binds the specified to a instance. /// /// /// A that contains the WebSocket connection request objects to bind. /// void BindWebSocket (WebSocketContext context); /// /// Broadcasts the specified array of to all clients of the WebSocket service host. /// /// /// An array of to broadcast. /// void Broadcast (byte [] data); /// /// Broadcasts the specified to all clients of the WebSocket service host. /// /// /// A to broadcast. /// void Broadcast (string data); /// /// Sends Pings to all clients of the WebSocket service host. /// /// /// A Dictionary<string, bool> that contains the collection of pairs of session ID and value /// indicating whether the WebSocket service host received a Pong from each client in a time. /// Dictionary Broadping (); /// /// Sends Pings with the specified to all clients of the WebSocket service host. /// /// /// A Dictionary<string, bool> that contains the collection of pairs of session ID and value /// indicating whether the WebSocket service host received a Pong from each client in a time. /// /// /// An array of that contains a message data to send. /// Dictionary Broadping (byte [] data); /// /// Close the session with the specified . /// /// /// A that contains a session ID to find. /// void CloseSession (string id); /// /// Close the session with the specified , /// and . /// /// /// A that contains a status code indicating the reason for closure. /// /// /// A that contains the reason for closure. /// /// /// A that contains a session ID to find. /// void CloseSession (ushort code, string reason, string id); /// /// Close the session with the specified , /// and . /// /// /// A that contains a status code indicating the reason for closure. /// /// /// A that contains the reason for closure. /// /// /// A that contains a session ID to find. /// void CloseSession (CloseStatusCode code, string reason, string id); /// /// Sends a Ping to the client associated with the specified . /// /// /// true if the WebSocket service host receives a Pong from the client in a time; /// otherwise, false. /// /// /// A that contains a session ID that represents the destination for the Ping. /// bool PingTo (string id); /// /// Sends a Ping with the specified to the client associated with /// the specified . /// /// /// true if the WebSocket service host receives a Pong from the client in a time; /// otherwise, false. /// /// /// A that contains a message to send. /// /// /// A that contains a session ID that represents the destination for the Ping. /// bool PingTo (string message, string id); /// /// Sends a binary to the client associated with the specified /// . /// /// /// true if is successfully sent; otherwise, false. /// /// /// An array of that contains a binary data to send. /// /// /// A that contains a session ID that represents the destination for the data. /// bool SendTo (byte [] data, string id); /// /// Sends a text to the client associated with the specified /// . /// /// /// true if is successfully sent; otherwise, false. /// /// /// A that contains a text data to send. /// /// /// A that contains a session ID that represents the destination for the data. /// bool SendTo (string data, string id); /// /// Stops the WebSocket service host. /// void Stop (); /// /// Stops the WebSocket service host with the specified array of . /// /// /// An array of that contains the reason for stop. /// void Stop (byte [] data); } }