#region License
/*
* IWebSocketServiceHost.cs
*
* The MIT License
*
* Copyright (c) 2012-2013 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#endregion
using System;
using System.Collections.Generic;
using WebSocketSharp.Net.WebSockets;
namespace WebSocketSharp.Server
{
///
/// Exposes the methods and properties for the WebSocket service host.
///
public interface IWebSocketServiceHost
{
///
/// Gets the connection count to the WebSocket service host.
///
///
/// An that contains the connection count.
///
int ConnectionCount { get; }
///
/// Gets or sets a value indicating whether the WebSocket service host cleans up
/// the inactive sessions periodically.
///
///
/// true if the WebSocket service host cleans up the inactive sessions periodically;
/// otherwise, false.
///
bool KeepClean { get; set; }
///
/// Gets the manager of the sessions to the WebSocket service host.
///
///
/// A that manages the sessions.
///
WebSocketSessionManager Sessions { get; }
///
/// Binds the specified to a instance.
///
///
/// A that contains the WebSocket connection request objects to bind.
///
void BindWebSocket (WebSocketContext context);
///
/// Broadcasts the specified array of to all clients of the WebSocket service host.
///
///
/// An array of to broadcast.
///
void Broadcast (byte [] data);
///
/// Broadcasts the specified to all clients of the WebSocket service host.
///
///
/// A to broadcast.
///
void Broadcast (string data);
///
/// Sends Pings to all clients of the WebSocket service host.
///
///
/// A Dictionary<string, bool> that contains the collection of pairs of session ID and value
/// indicating whether the WebSocket service host received a Pong from each client in a time.
///
Dictionary Broadping ();
///
/// Sends Pings with the specified to all clients of the WebSocket service host.
///
///
/// A Dictionary<string, bool> that contains the collection of pairs of session ID and value
/// indicating whether the WebSocket service host received a Pong from each client in a time.
///
///
/// An array of that contains a message data to send.
///
Dictionary Broadping (byte [] data);
///
/// Close the session with the specified .
///
///
/// A that contains a session ID to find.
///
void CloseSession (string id);
///
/// Close the session with the specified ,
/// and .
///
///
/// A that contains a status code indicating the reason for closure.
///
///
/// A that contains the reason for closure.
///
///
/// A that contains a session ID to find.
///
void CloseSession (ushort code, string reason, string id);
///
/// Close the session with the specified ,
/// and .
///
///
/// A that contains a status code indicating the reason for closure.
///
///
/// A that contains the reason for closure.
///
///
/// A that contains a session ID to find.
///
void CloseSession (CloseStatusCode code, string reason, string id);
///
/// Sends a Ping to the client associated with the specified .
///
///
/// true if the WebSocket service host receives a Pong from the client in a time;
/// otherwise, false.
///
///
/// A that contains a session ID that represents the destination for the Ping.
///
bool PingTo (string id);
///
/// Sends a Ping with the specified to the client associated with
/// the specified .
///
///
/// true if the WebSocket service host receives a Pong from the client in a time;
/// otherwise, false.
///
///
/// A that contains a message to send.
///
///
/// A that contains a session ID that represents the destination for the Ping.
///
bool PingTo (string message, string id);
///
/// Sends a binary to the client associated with the specified
/// .
///
///
/// true if is successfully sent; otherwise, false.
///
///
/// An array of that contains a binary data to send.
///
///
/// A that contains a session ID that represents the destination for the data.
///
bool SendTo (byte [] data, string id);
///
/// Sends a text to the client associated with the specified
/// .
///
///
/// true if is successfully sent; otherwise, false.
///
///
/// A that contains a text data to send.
///
///
/// A that contains a session ID that represents the destination for the data.
///
bool SendTo (string data, string id);
///
/// Stops the WebSocket service host.
///
void Stop ();
///
/// Stops the WebSocket service host with the specified array of .
///
///
/// An array of that contains the reason for stop.
///
void Stop (byte [] data);
}
}