#region MIT License /** * WebSocketService.cs * * The MIT License * * Copyright (c) 2012 sta.blockhead * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #endregion using System; using WebSocketSharp.Frame; namespace WebSocketSharp.Server { public abstract class WebSocketService { #region Properties public IWebSocketServer Server { get; private set; } public WebSocket Socket { get; private set; } #endregion #region Public Constructor public WebSocketService() { } #endregion #region Private Method private void defaultBind() { Socket.OnOpen += (sender, e) => { Server.AddService(this); }; } #endregion #region Protected Methods protected virtual void onOpen(object sender, EventArgs e) { } protected virtual void onMessage(object sender, MessageEventArgs e) { } protected virtual void onError(object sender, ErrorEventArgs e) { } protected virtual void onClose(object sender, CloseEventArgs e) { Server.RemoveService(this); } #endregion #region Public Methods public void Bind(IWebSocketServer server, WebSocket socket) { Server = server; Socket = socket; defaultBind(); Socket.OnOpen += onOpen; Socket.OnMessage += onMessage; Socket.OnError += onError; Socket.OnClose += onClose; } public void Close() { Socket.Close(); } public void Close(CloseStatusCode code, string reason) { Socket.Close(code, reason); } public void Open() { Socket.Connect(); } public void Ping(string data) { Socket.Ping(data); } public void Send(byte[] data) { Socket.Send(data); } public void Send(string data) { Socket.Send(data); } #endregion } }