#region License /* * IWebSocketSession.cs * * The MIT License * * Copyright (c) 2013-2014 sta.blockhead * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #endregion using System; using WebSocketSharp.Net.WebSockets; namespace WebSocketSharp.Server { /// /// Exposes the access to the session information in the WebSocket service. /// public interface IWebSocketSession { /// /// Gets the WebSocket connection request information. /// /// /// A that represents the WebSocket connection /// request information. /// WebSocketContext Context { get; } /// /// Gets the unique ID of the session. /// /// /// A that represents the unique ID of the session. /// string ID { get; } /// /// Gets the subprotocol used on the WebSocket connection. /// /// /// A that represents the subprotocol if any. /// string Protocol { get; } /// /// Gets the time that the session has started. /// /// /// A that represents the time that the session has /// started. /// DateTime StartTime { get; } /// /// Gets the state of the WebSocket connection. /// /// /// One of the enum values, indicates the state of /// the WebSocket connection. /// WebSocketState State { get; } } }