**websocket-sharp** is built as a single assembly, **websocket-sharp.dll**.
websocket-sharp is built as a single assembly, **websocket-sharp.dll**.
websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build is to open **websocket-sharp.sln** and run build for the websocket-sharp project with any of the build configurations (e.g. Debug) in the MonoDevelop.
@ -29,11 +29,11 @@ websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build
You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) built yourself to the library references of your project.
If you use that websocket-sharp.dll in your **[Unity]** project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
If you want to use that websocket-sharp.dll in your **[Unity]** project, you should add that dll to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
### NuGet Gallery ###
**websocket-sharp** is available on the **[NuGet Gallery]**, as still a **prerelease** version.
websocket-sharp is available on the **[NuGet Gallery]**, as still a **prerelease** version.
- **[NuGet Gallery: websocket-sharp]**
@ -43,9 +43,9 @@ You can add websocket-sharp to your project using the **NuGet Package Manager**,
### Unity Asset Store ###
**websocket-sharp** is available on the **Unity Asset Store**.
websocket-sharp is available on the **Unity Asset Store**.
- **[websocket-sharp for Unity]**
- **[WebSocket-Sharp for Unity]**
It's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!**
@ -524,7 +524,7 @@ Thanks for translating to japanese.