@ -15,13 +15,15 @@ websocket-sharp is developed with **[MonoDevelop]**. So the simple way to build
You should add **websocket-sharp.dll** (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you build it yourself to the library references of your project.
If you use websocket-sharp.dll in your [Unity] project, you should add it to any folder of your project (e.g. Assets/Plugins) in the **Unity Editor**.
### NuGet Gallery ###
**websocket-sharp** has now been displayed on the **[NuGet Gallery]**, as still a **prerelease** version.
- **[NuGet Gallery: websocket-sharp]**
You can add websocket-sharp to your project using the **NuGet Package Manager**, like the follwing command in the **Package Manager Console**.
You can add websocket-sharp to your project using the **NuGet Package Manager**, like the following command in the **Package Manager Console**.
```
PM> Install-Package WebSocketSharp -Pre
@ -493,6 +495,7 @@ Thanks for translating to japanese.
[The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html