|
|
|
|
@ -637,6 +637,13 @@ namespace WebSocketSharp
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private string checkIfCanConnect ()
|
|
|
|
|
{
|
|
|
|
|
return !_client && _readyState == WebSocketState.CLOSED
|
|
|
|
|
? "Connect isn't available to reconnect as a server."
|
|
|
|
|
: _readyState.CheckIfConnectable ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// As server
|
|
|
|
|
private string checkIfValidHandshakeRequest (WebSocketContext context)
|
|
|
|
|
{
|
|
|
|
|
@ -820,12 +827,11 @@ namespace WebSocketSharp
|
|
|
|
|
frame, CloseStatusCode.INCORRECT_DATA, null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// As client
|
|
|
|
|
private bool connect ()
|
|
|
|
|
{
|
|
|
|
|
lock (_forConn) {
|
|
|
|
|
if (IsConnected) {
|
|
|
|
|
var msg = "A WebSocket connection has already been established.";
|
|
|
|
|
var msg = _readyState.CheckIfConnectable ();
|
|
|
|
|
if (msg != null) {
|
|
|
|
|
_logger.Error (msg);
|
|
|
|
|
error (msg);
|
|
|
|
|
|
|
|
|
|
@ -833,7 +839,7 @@ namespace WebSocketSharp
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
if (doHandshake ()) {
|
|
|
|
|
if (_client ? doHandshake () : acceptHandshake ()) {
|
|
|
|
|
_readyState = WebSocketState.OPEN;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
@ -1746,12 +1752,7 @@ namespace WebSocketSharp
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void Connect ()
|
|
|
|
|
{
|
|
|
|
|
var msg = !_client
|
|
|
|
|
? "Connect isn't available as a server."
|
|
|
|
|
: IsConnected
|
|
|
|
|
? "A WebSocket connection has already been established."
|
|
|
|
|
: null;
|
|
|
|
|
|
|
|
|
|
var msg = checkIfCanConnect ();
|
|
|
|
|
if (msg != null) {
|
|
|
|
|
_logger.Error (msg);
|
|
|
|
|
error (msg);
|
|
|
|
|
@ -1771,12 +1772,7 @@ namespace WebSocketSharp
|
|
|
|
|
/// </remarks>
|
|
|
|
|
public void ConnectAsync ()
|
|
|
|
|
{
|
|
|
|
|
var msg = !_client
|
|
|
|
|
? "ConnectAsync isn't available as a server."
|
|
|
|
|
: IsConnected
|
|
|
|
|
? "A WebSocket connection has already been established."
|
|
|
|
|
: null;
|
|
|
|
|
|
|
|
|
|
var msg = checkIfCanConnect ();
|
|
|
|
|
if (msg != null) {
|
|
|
|
|
_logger.Error (msg);
|
|
|
|
|
error (msg);
|
|
|
|
|
|