From 25e429259bc1c5420d8890ca7058fc2cff5bb332 Mon Sep 17 00:00:00 2001 From: sta Date: Wed, 26 Oct 2016 15:51:25 +0900 Subject: [PATCH] [Modify] Edit it --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index dcd326b0..bf50ac9e 100644 --- a/README.md +++ b/README.md @@ -29,9 +29,9 @@ websocket-sharp is developed with **[MonoDevelop]**. So a simple way to build is ### Self Build ### -You should add your **websocket-sharp.dll** (e.g. `/path/to/websocket-sharp/bin/Debug/websocket-sharp.dll`) to the library references of your project. +You should add your websocket-sharp.dll (e.g. `/path/to/websocket-sharp/bin/Debug/websocket-sharp.dll`) to the library references of your project. -If you would like to use that dll in your **[Unity]** project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in **Unity Editor**. +If you would like to use that dll in your **[Unity]** project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in the **Unity Editor**. ### NuGet Gallery ###