From 0f82564ed5a4006f148d85f980be0f7a57b04f25 Mon Sep 17 00:00:00 2001 From: sta Date: Sat, 4 Aug 2012 16:13:03 +0900 Subject: [PATCH] Fixed a few typo --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index eebd208a..ca6c6d4e 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # websocket-sharp # -**websocket-sharp** is a C# implementation of a WebSocket protocol client & server. +**websocket-sharp** is a C# implementation of WebSocket protocol client & server. ## Usage ## @@ -13,7 +13,7 @@ Required namespaces. using WebSocketSharp; using WebSocketSharp.Frame; -In `WebSocketSharp` namespace `WebSocket` class exists, in `WebSocketSharp.Frame` namespace WebSocket data frame resources (e.g. `WsFrame` class) exist. +`WebSocket` class exists in `WebSocketSharp` namespace, WebSocket data frame resources (e.g. `WsFrame` class) exist in `WebSocketSharp.Frame` namespace. #### Step 2 #### @@ -50,7 +50,7 @@ Setting `WebSocket` event handlers. ... }; -**type** of received WebSocket data frame is stored in `e.Type` (`WebSocketSharp.MessageEventArgs.Type`, its type is `WebSocketSharp.Frame.Opcode`), so you check it out and you determine which item you should operate. +**Type** of received WebSocket data frame is stored in `e.Type` (`WebSocketSharp.MessageEventArgs.Type`, its type is `WebSocketSharp.Frame.Opcode`), so you check it out and you determine which item you should operate. switch (e.Type) {